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IMMERSE™ · Platform 01

The Immersive Operating System.

A complete control platform for the immersive entertainment market. Designer, Runtime, Remote OCC, Simulator, Diagnostics — plus a distributed hardware node ecosystem that handles every endpoint in the room.

Built for the operators of immersive entertainment.

Escape RoomsHaunted HousesMuseumsDark AttractionsFamily Entertainment CentersThemed RestaurantsInteractive WalkthroughsEducational AttractionsHotel Experiences

Five modules. One operating system.

Every module sits on the same protocol layer, against the same show file, with the same auth and deployment plumbing.

Authoring

IMMERSE Designer

The end-to-end design surface for immersive shows. Spatial layout, timeline authoring, visual logic, patching, and operator UI — all in one application, all working against the same show file.

Execution

IMMERSE Runtime

Deterministic show execution engine. Cue engine, synchronization layer, state, logging, and reliability tooling built for unattended 24/7 operation.

Operations Center

Remote OCC

Multi-property operations console. Monitor every IMMERSE show in your portfolio from one room, with health, alerts, and remote diagnostics.

Dev / QA

Simulator

Full-fidelity offline simulator. Run your show file end-to-end without the physical room. Used for design review, programmer training, and pre-commissioning QA.

Health

Diagnostics

Real-time and historical diagnostics across nodes, network, and show state. Latency analysis, fault detection, and fleet-wide reporting.

The authoring environment.

The end-to-end design surface for immersive shows. Spatial layout, timeline authoring, visual logic, patching, and operator UI — all in one application.

FEATURE

Spatial Layout

Drag-and-drop scene composition for rooms, zones, and environments. Layouts map cleanly onto the physical building.

FEATURE

Timeline Engine

Multi-track cue authoring with frame-accurate timing across audio, video, lighting, and IO.

FEATURE

Visual Logic System

Node-based programming for triggers, conditions, and state machines. Readable by designers, deterministic at runtime.

FEATURE

Programmer

Deeper scripting surface for technical designers who need to drop below the visual layer.

FEATURE

Patch System

Resolve abstract show signals against the actual hardware in the room, with hot-swap and re-patch support.

FEATURE

Operator UI Designer

Author the daily operator UI alongside the show — buttons, monitoring panels, fault-clear screens, custom dashboards.

The execution layer.

Deterministic show execution. Built for unattended 24/7 operation with watchdog recovery, crash protection, automatic node failover, and the operator tooling to run a show every day for years.

FEATURE

Cue Execution

Deterministic timing on dedicated runtime nodes. Designed for 24/7 unattended operation.

FEATURE

Synchronization

Distributed clock alignment across every node in the show network. Sub-frame accuracy across rooms and floors.

FEATURE

State Management

Persistent show state, save points, mid-run recovery, and clean reset behavior.

FEATURE

Logging

Full audit trail of every cue, trigger, and operator action. Searchable, exportable, tied to the source program.

FEATURE

Reliability Layer

Watchdog recovery, crash protection, automatic node failover. Designed to run for years.

FEATURE

Operator Tools

Live monitoring, manual cue override, fault clear, and runtime diagnostics during the operating day.

Distributed smart endpoints. Not a centralized rack.

Intelligence pushed to the edge of the show. Each node lives where the work happens — at the speaker, at the projector, at the relay, at the lighting fixture.

NODE

GPIO Node

Distributed digital and analog I/O — sensors, contact closures, relays, motorized hardware, environmental triggers.

NODE

Audio Node

Multi-channel networked audio endpoint with onboard DSP, time-aligned playback, and synchronized routing.

NODE

Video Node

Networked playback for projection, displays, and LED systems with frame-accurate sync and edge-blending support.

NODE

DMX Node

Lighting control endpoint speaking DMX, sACN, and Art-Net, time-synchronized to the broader show clock.

Designer to Runtime to Nodes.

01
Designer
Author the show — layout, timeline, logic, patches, operator UI.
Publish
02
Runtime
Execute the show — cue engine, sync layer, state, logging, reliability.
Dispatch
03
Nodes
GPIOAudioVideoDMX

See IMMERSE™ in action.

Request a platform demo, hardware specifications, or a quote for your next immersive project.

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