IMMERSE Designer
The end-to-end design surface for immersive shows. Spatial layout, timeline authoring, visual logic, patching, and operator UI — all in one application, all working against the same show file.
A complete control platform for the immersive entertainment market. Designer, Runtime, Remote OCC, Simulator, Diagnostics — plus a distributed hardware node ecosystem that handles every endpoint in the room.
Every module sits on the same protocol layer, against the same show file, with the same auth and deployment plumbing.
The end-to-end design surface for immersive shows. Spatial layout, timeline authoring, visual logic, patching, and operator UI — all in one application, all working against the same show file.
Deterministic show execution engine. Cue engine, synchronization layer, state, logging, and reliability tooling built for unattended 24/7 operation.
Multi-property operations console. Monitor every IMMERSE show in your portfolio from one room, with health, alerts, and remote diagnostics.
Full-fidelity offline simulator. Run your show file end-to-end without the physical room. Used for design review, programmer training, and pre-commissioning QA.
Real-time and historical diagnostics across nodes, network, and show state. Latency analysis, fault detection, and fleet-wide reporting.
The end-to-end design surface for immersive shows. Spatial layout, timeline authoring, visual logic, patching, and operator UI — all in one application.
Drag-and-drop scene composition for rooms, zones, and environments. Layouts map cleanly onto the physical building.
Multi-track cue authoring with frame-accurate timing across audio, video, lighting, and IO.
Node-based programming for triggers, conditions, and state machines. Readable by designers, deterministic at runtime.
Deeper scripting surface for technical designers who need to drop below the visual layer.
Resolve abstract show signals against the actual hardware in the room, with hot-swap and re-patch support.
Author the daily operator UI alongside the show — buttons, monitoring panels, fault-clear screens, custom dashboards.
Deterministic show execution. Built for unattended 24/7 operation with watchdog recovery, crash protection, automatic node failover, and the operator tooling to run a show every day for years.
Deterministic timing on dedicated runtime nodes. Designed for 24/7 unattended operation.
Distributed clock alignment across every node in the show network. Sub-frame accuracy across rooms and floors.
Persistent show state, save points, mid-run recovery, and clean reset behavior.
Full audit trail of every cue, trigger, and operator action. Searchable, exportable, tied to the source program.
Watchdog recovery, crash protection, automatic node failover. Designed to run for years.
Live monitoring, manual cue override, fault clear, and runtime diagnostics during the operating day.
Intelligence pushed to the edge of the show. Each node lives where the work happens — at the speaker, at the projector, at the relay, at the lighting fixture.
Distributed digital and analog I/O — sensors, contact closures, relays, motorized hardware, environmental triggers.
Multi-channel networked audio endpoint with onboard DSP, time-aligned playback, and synchronized routing.
Networked playback for projection, displays, and LED systems with frame-accurate sync and edge-blending support.
Lighting control endpoint speaking DMX, sACN, and Art-Net, time-synchronized to the broader show clock.
Request a platform demo, hardware specifications, or a quote for your next immersive project.